Second Life

Second Life is a rapidly growing virtual world with thousands of residents interacting socially and financially and with a currency exchangeable for US dollars.

More to say here later...

Virtual Power Brokers

There's real money to be made selling unreal stuff, such as digital weapons and land, to online gamers. It's a controversial market.

Robert Kiblinger's online shop does brisk business in items fantastic.

For $179.88, there's the Blade of the Righteous, a sword forged specifically to slay demons. The $69.88 Shadow Dancer Leggings allow their wearer to sneak about undetected. And then there's Titan's Hammer, which wreaks $129.88 worth of unmitigated havoc.

All command real money, but none are real.

Like a rapidly growing number of online merchants, Kiblinger traffics in virtual goods that exist only in the realm of Internet-based games such as "Ultima Online," "EverQuest" and "Second Life."

Economics | Second Life

SL Future Salon

"Welcome to the companion blog of the Second Life Future Salon! The Salon* meets once a month in the 3D digital world of Second Life to discuss advancements that are creating the future of digital worlds and culture (broadly defined to include information technology, simulation, video games, massively multiplayer online role-playing games (MMORPGs), 3D creation tools, computer-aided design (CAD) and 3D prototyping, the geospatial Web, augmented reality, and all forms of digital environments plus the technology, social, and business dialogues that can be impacted by them)."

Futurology | Second Life

SL UserData

Ezhar Fairlight's user data.
Second Life

LSL Wiki

LSL Wiki.
Second Life

Gwyneth Llewelyn's site

Gwyneth Llewelyn's site.
Second Life

SL Future Salon

Link to Second Life Future Salon.
Futurology | Second Life

G: Second Life

Google search: "second life"
Second Life

SL Universe

Second Life Universe A good source of technical info and news.
Second Life

SL Name2Key

Public database of Name-Key pairs.
Second Life
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